Am I Real

Lena Schibany - Am I real

Am I Real is an immersive installation exploring the liminal stages of life, the unsettling “in-between” moments when one chapter ends and the next has not yet begun. The work unfolded across three rooms: Threshold with fragmented projections and haunting soundscapes, Unraveling with chaotic visuals and disorienting audio, and Letting-go, a serene space offering clarity … Read more

BluePrint Game

Lena Schibany - BluePrint Game

My first project created with Blueprints in Unreal Engine 5.3 (with the plugin Maze Generator by Lowkey Store ). The game tells the story of a cat trapped in a labyrinth, searching for a way out while avoiding seemingly delicious, but poisonous, treats.  I implemented a custom timer system, a functioning score system, and a … Read more

Painting Greys

Lena Schibany - Painting Greys

Painting Greys is a 3D animated music video created as part of my bachelor’s degree. The project is developed by a team of four, with my responsibilities spanning art direction, concept art, storyboarding, texturing, sculpting, and cloth simulation. The texturing approach combines painterly qualities with realistic detail to create a unique visual style. To achieve … Read more

A part of me

Lena Schibany - A Part of Me

That Part of Me is an animated horror short created in 2023 as a group project. I served as project lead, initially responsible for art direction and lighting. Due to unforeseen circumstances, I expanded my role to include concept art, texturing, previs, animation, and compositing. The project was an intense challenge that tested my limits … Read more

Insomnia

Lena Schibany - Insomnia

Insomnia is my first 3D animated short film, created in 2021, which portrays the experience of a restless, sleepless night. I was responsible for the entire production process, from concept to final edit, working with Maya, Substance Painter, After Effects, and Audition. Tools: Maya, Substance Painter, Photoshop, Audition, After Effects

Lemon

Lena Schibany - Lemon

This project was an exploration of VEX in Houdini. I created a series of gemstone variations and scattered them onto the surface of a lemon using painted masks, giving the impression of organic mold growth. A black-and-white growth mask was animated to spread across the surface, enhanced with noise for irregularity. The gems scaled up … Read more

Birthday Cinematic Unreal

Lena Schibany - Cinematic

This cinematic was created in Unreal Engine 5.6 as part of an assignment exploring the theme of loneliness, told through the challenge of conveying a story in five images. I chose to depict a person celebrating their birthday alone. I captured and cleaned the motion capture myself with OptiTrack, created the character using Metahuman, and … Read more

Skiing Boot Product Viz

Lena Schibany - Skiing Boot

This product visualization was created as a material study using V-Ray in Maya and Substance Painter, giving me another opportunity to deepen my understanding of these tools. The goal was to design a Junji Ito–inspired boot, and after many trials and errors, I am pleased with the final result. Tags: VRay, Maya, Substance Painter

MoominLand

Lena Schibany - Moominland

In early 2023, I revisited one of my earliest 3D projects inspired by my love and nostalgia for the Moomin series. Rebuilding these childhood memories in 3D was a deeply personal passion project, which I completed in Maya and rendered with Arnold. Tools: Maya, Photoshop

Still Life

Lena Schibany - Still Life

This 2023 texturing assignment was created to gain familiarity with V-Ray. The piece follows a still life theme, with the goal of achieving an elegant, indulgent, and slightly hedonistic atmosphere. All models used in the scene were purchased, while the focus of the project was entirely on texturing and rendering. Tools: Maya, Vray, Photoshop