Skiing Boot Product Viz

Lena Schibany - Skiing Boot

This product visualization was created as a material study using V-Ray in Maya and Substance Painter, giving me another opportunity to deepen my understanding of these tools. The goal was to design a Junji Ito–inspired boot, and after many trials and errors, I am pleased with the final result. Tags: VRay, Maya, Substance Painter

MoominLand

Lena Schibany - Moominland

In early 2023, I revisited one of my earliest 3D projects inspired by my love and nostalgia for the Moomin series. Rebuilding these childhood memories in 3D was a deeply personal passion project, which I completed in Maya and rendered with Arnold. Tools: Maya, Photoshop

Still Life

Lena Schibany - Still Life

This 2023 texturing assignment was created to gain familiarity with V-Ray. The piece follows a still life theme, with the goal of achieving an elegant, indulgent, and slightly hedonistic atmosphere. All models used in the scene were purchased, while the focus of the project was entirely on texturing and rendering. Tools: Maya, Vray, Photoshop

Chubby Dragon

Lena Schibany - Chubby Dragon

This was my first project in Unreal Engine 5. I sculpted Valeria Ivanova’s concept art in ZBrush and textured the model in Substance Painter. The stylized environment was built using an asset pack, and the final dragon asset was imported into Unreal for rendering. Tools: Zbrush, Substance Painter, Maya, UE5

RBD Vase

Lena Schibany - RBD Vase

For this project, I set out to explore RBD simulations in greater depth, with a particular focus on volumetric effects. I created an exploding vase sequence inspired by the concept of fragile objects shattering under force. The simulation and rendering were done entirely in Houdini, with Karma XPU used for the final output. Tools: Houdini, … Read more