Am I Real

Lena Schibany - Am I real

Am I Real is an immersive installation exploring the liminal stages of life, the unsettling “in-between” moments when one chapter ends and the next has not yet begun. The work unfolded across three rooms: Threshold with fragmented projections and haunting soundscapes, Unraveling with chaotic visuals and disorienting audio, and Letting-go, a serene space offering clarity … Read more

BluePrint Game

Lena Schibany - BluePrint Game

My first project created with Blueprints in Unreal Engine 5.3 (with the plugin Maze Generator by Lowkey Store ). The game tells the story of a cat trapped in a labyrinth, searching for a way out while avoiding seemingly delicious, but poisonous, treats.  I implemented a custom timer system, a functioning score system, and a … Read more

Painting Greys

Lena Schibany - Painting Greys

Painting Greys is a 3D animated music video created as part of my bachelor’s degree. The project is developed by a team of four, with my responsibilities spanning art direction, concept art, storyboarding, texturing, sculpting, and cloth simulation. The texturing approach combines painterly qualities with realistic detail to create a unique visual style. To achieve … Read more

A part of me

Lena Schibany - A Part of Me

That Part of Me is an animated horror short created in 2023 as a group project. I served as project lead, initially responsible for art direction and lighting. Due to unforeseen circumstances, I expanded my role to include concept art, texturing, previs, animation, and compositing. The project was an intense challenge that tested my limits … Read more

Insomnia

Lena Schibany - Insomnia

Insomnia is my first 3D animated short film, created in 2021, which portrays the experience of a restless, sleepless night. I was responsible for the entire production process, from concept to final edit, working with Maya, Substance Painter, After Effects, and Audition. Tools: Maya, Substance Painter, Photoshop, Audition, After Effects

Lemon

Lena Schibany - Lemon

This project was an exploration of VEX in Houdini. I created a series of gemstone variations and scattered them onto the surface of a lemon using painted masks, giving the impression of organic mold growth. A black-and-white growth mask was animated to spread across the surface, enhanced with noise for irregularity. The gems scaled up … Read more

Birthday Cinematic Unreal

Lena Schibany - Cinematic

This cinematic was created in Unreal Engine 5.6 as part of an assignment exploring the theme of loneliness, told through the challenge of conveying a story in five images. I chose to depict a person celebrating their birthday alone. I captured and cleaned the motion capture myself with OptiTrack, created the character using Metahuman, and … Read more

Particle Effect

Lena Schibany - Particle Effect

This was my first project created with Unreal Engine’s Niagara particle system. I developed both the concept and the execution myself, using the project as an opportunity to explore the possibilities of particle-driven visuals within Unreal. Tools: UE5, Blueprint

Curiosity Assignment Flip

Lena Schibany - Curiosity

This experimental Houdini project was created for a class focused on curiosity-driven exploration. I decided to work with FLIP fluids to create a material that gradually dried and solidified over time. The piece was rendered in Karma XPU and gave me the opportunity to explore both fluid dynamics material behavior and shading  in a more … Read more